﻿using System;

using UnityEngine;

namespace BridgeShips
{
    public class EntityAnimatinControl : IControl
    {
        public void Init(EntityBase entity)
        {
            //Debug.Log("AnimManagerTest init");
        }
        public void InitDown()
        {
            //Debug.Log("AnimManagerTest InitDown");
        }

        public void PostInit() {

        }

        public void Release()
        {
            //Debug.Log("AnimManagerTest Release");
        }
        public void Update(float frameTime, float realTime)
        {
           // Debug.Log("AnimManagerTest Update");
        }
    }
}
